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assembler.hpp
Go to the documentation of this file.
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/*
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ASSEMBLER.hpp - building facility (implementation of the build process)
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Copyright (C)
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2008, Hermann Vosseler <Ichthyostega@web.de>
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**Lumiera** is free software; you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by the
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Free Software Foundation; either version 2 of the License, or (at your
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option) any later version. See the file COPYING for further details.
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*/
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#ifndef MOBJECT_BUILDER_ASSEMBLER_H
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#define MOBJECT_BUILDER_ASSEMBLER_H
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#include "
steam/engine/renderengine.hpp
"
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namespace
steam
{
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namespace
mobject {
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namespace
builder {
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class
Assembler
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{
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public
:
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engine::RenderEngine
&
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build ();
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// TODO: allocation, GC???
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};
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}}}
// namespace steam::mobject::builder
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#endif
steam::engine::RenderEngine
Definition:
renderengine.hpp:48
renderengine.hpp
(Planned) access point to the render engine as service.
steam::mobject::builder::Assembler
This is the actual building facility: provided the correct tools and associations, it serves to build and connect the individual ProcNode objects.
Definition:
assembler.hpp:36
steam
Steam-Layer implementation namespace root.
Definition:
dummy-player-facade.h:37
steam
mobject
builder
assembler.hpp
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