Lumiera 0.pre.04
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viewer.cpp
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1/*
2 Viewer - asset corresponding to a viewer element in the GUI
3
4 Copyright (C)
5 2011, Hermann Vosseler <Ichthyostega@web.de>
6
7  **Lumiera** is free software; you can redistribute it and/or modify it
8  under the terms of the GNU General Public License as published by the
9  Free Software Foundation; either version 2 of the License, or (at your
10  option) any later version. See the file COPYING for further details.
11
12* *****************************************************************/
13
14
22//#include "steam/mobject/session/fork.hpp"
23//#include "steam/mobject/placement.hpp"
24//#include "steam/mobject/session/mobjectfactory.hpp"
25//#include "steam/mobject/session/binding.hpp"
26//#include "steam/assetmanager.hpp"
27
28
29namespace steam {
30namespace asset {
31
32// using lib::AutoRegistered;
33
34
35
38 : Struct (idi)
39 {
40 UNIMPLEMENTED ("anything regarding Viewer Assets");
41 }
42
43
44//PViewer
45//Viewer::create (Asset::Ident const& idi)
46//{
47// REQUIRE (getRegistry, "can't create a Timeline prior to session initialisation");
48//
49// PTimeline newElement (AssetManager::instance().wrap (*new Viewer(idi)));
50// getRegistry().append (newElement);
51//
52// ENSURE (newElement);
53// ENSURE (getRegistry().isRegistered (*newElement));
54// return newElement;
55//}
56
57
58 void
60 {
61// AutoRegistered<Timeline>::detach();
63 }
64
65
66
67
68}} // namespace steam::asset
virtual void unlink()
release all links to other Asset objects held internally.
Definition asset.cpp:164
key abstraction: structural asset Created automatically as a sideeffect of building the structure of ...
Definition struct.hpp:105
virtual void unlink()
create and register a new Timeline instance
Definition viewer.cpp:59
Viewer(Ident const &)
Definition viewer.cpp:37
The asset subsystem of the Steam-Layer.
Steam-Layer implementation namespace root.
a POD comprised of all the information sufficiently identifying any given Asset.
Definition asset.hpp:147
structural element corresponding to a viewer in the GUI.