36 #ifndef STEAM_ENGINE_TURNOUT_SYSTEM_H 37 #define STEAM_ENGINE_TURNOUT_SYSTEM_H 50 template<
typename VAL>
Maintain a chained sequence of heterogeneous data blocks without allocation.
Any copy and copy construction prohibited.
Communication hub to coordinate and activate the »Render Node Network« performance.
Steam-Layer implementation namespace root.
Lumiera's internal time value datatype.
Mix-Ins to allow or prohibit various degrees of copying and cloning.
a family of time value like entities and their relationships.