Lumiera
0.pre.03
»edit your freedom«
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Go to the source code of this file.
Naming and labelling scheme for structural assets.
Preconfigured traits data for the relevant types encountered in Lumiera's session data model.
Definition in file struct-scheme.hpp.
#include "lib/symbol.hpp"
#include "steam/asset.hpp"
#include "lib/idi/entry-id.hpp"
#include "lib/meta/util.hpp"
#include "lib/format-string.hpp"
#include <cstdlib>
Classes | |
struct | StructTraits< STRU > |
struct | StructTraits< const ProcPatt > |
struct | StructTraits< meta::TimeGrid > |
struct | StructTraits< mobject::session::Clip > |
struct | StructTraits< mobject::session::Fork > |
struct | StructTraits< Pipe > |
struct | StructTraits< Sequence > |
struct | StructTraits< steam::StreamType > |
struct | StructTraits< Timeline > |
Functions | |
template<typename TY > | |
Asset::Ident | getAssetIdent (lib::idi::EntryID< TY > const &entryID, asset::Kind assetKind=STRUCT) |
generate an Asset identification tuple based on this EntryID's symbolic ID and type information. More... | |
Namespaces | |
steam | |
Steam-Layer implementation namespace root. | |
steam::asset | |
The asset subsystem of the Steam-Layer. | |
steam::mobject | |
Media-Objects, edit operations and high-level session. | |
steam::mobject::session | |
Namespace of Session and user visible high-level objects. | |
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inline |
generate an Asset identification tuple based on this EntryID's symbolic ID and type information.
The remaining fields are filled in with hardwired defaults.
Definition at line 149 of file struct-scheme.hpp.
References steam::asset::idi::getAssetIdent().
Referenced by steam::asset::idi::getAssetIdent().