Lumiera  0.pre.03
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struct-scheme.hpp File Reference

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Description

Naming and labelling scheme for structural assets.

Preconfigured traits data for the relevant types encountered in Lumiera's session data model.

See also
struct-factory-impl.hpp
entry-id.hpp

Definition in file struct-scheme.hpp.

#include "lib/symbol.hpp"
#include "steam/asset.hpp"
#include "lib/idi/entry-id.hpp"
#include "lib/meta/util.hpp"
#include "lib/format-string.hpp"
#include <cstdlib>

Classes

struct  StructTraits< STRU >
 
struct  StructTraits< const ProcPatt >
 
struct  StructTraits< meta::TimeGrid >
 
struct  StructTraits< mobject::session::Clip >
 
struct  StructTraits< mobject::session::Fork >
 
struct  StructTraits< Pipe >
 
struct  StructTraits< Sequence >
 
struct  StructTraits< steam::StreamType >
 
struct  StructTraits< Timeline >
 

Functions

template<typename TY >
Asset::Ident getAssetIdent (lib::idi::EntryID< TY > const &entryID, asset::Kind assetKind=STRUCT)
 generate an Asset identification tuple based on this EntryID's symbolic ID and type information. More...
 

Namespaces

 steam
 Steam-Layer implementation namespace root.
 
 steam::asset
 The asset subsystem of the Steam-Layer.
 
 steam::mobject
 Media-Objects, edit operations and high-level session.
 
 steam::mobject::session
 Namespace of Session and user visible high-level objects.
 

Function Documentation

◆ getAssetIdent()

Asset::Ident steam::asset::idi::getAssetIdent ( lib::idi::EntryID< TY > const &  entryID,
asset::Kind  assetKind = STRUCT 
)
inline

generate an Asset identification tuple based on this EntryID's symbolic ID and type information.

The remaining fields are filled in with hardwired defaults.

Note
there is a twist, as this asset identity tuple generates a different hash as the EntryID. It would be desirable to make those two addressing systems interchangeable. ////////////////////////////////TICKET #739 : make identification schemes compatible

Definition at line 149 of file struct-scheme.hpp.

References steam::asset::idi::getAssetIdent().

Referenced by steam::asset::idi::getAssetIdent().

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