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Lumiera 0.pre.04
»edit your freedom«
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Naming and labelling scheme for structural assets. More...
Go to the source code of this file.
Naming and labelling scheme for structural assets.
Preconfigured traits data for the relevant types encountered in Lumiera's session data model.
Definition in file struct-scheme.hpp.
#include "lib/symbol.hpp"#include "steam/asset.hpp"#include "lib/idi/entry-id.hpp"#include "lib/meta/util.hpp"#include "lib/format-string.hpp"#include <cstdlib>Namespaces | |
| namespace | steam |
| Steam-Layer implementation namespace root. | |
| namespace | steam::mobject |
| Media-Objects, edit operations and high-level session. | |
| namespace | steam::mobject::session |
| Namespace of Session and user visible high-level objects. | |
| namespace | steam::asset |
| The asset subsystem of the Steam-Layer. | |
| namespace | steam::asset::meta |
| namespace | steam::asset::idi |
Classes | |
| struct | StructTraits< STRU > |
| struct | StructTraits< mobject::session::Fork > |
| struct | StructTraits< mobject::session::Clip > |
| struct | StructTraits< Pipe > |
| struct | StructTraits< steam::StreamType > |
| struct | StructTraits< const ProcPatt > |
| struct | StructTraits< Timeline > |
| struct | StructTraits< Sequence > |
| struct | StructTraits< meta::TimeGrid > |
Functions | |
| template<typename TY > | |
| Asset::Ident | getAssetIdent (lib::idi::EntryID< TY > const &entryID, asset::Kind assetKind=STRUCT) |
| generate an Asset identification tuple based on this EntryID's symbolic ID and type information. | |