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Lumiera 0.pre.04~rc.1
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Private implementation details of creating various structural assets. More...
Go to the source code of this file.
Private implementation details of creating various structural assets.
Details how to fabricate specific kinds of structural assets, based on capability information encoded into a query (goal).
to be used by struct.cpp
Definition in file struct-factory-impl.hpp.
#include "steam/mobject/session.hpp"#include "steam/mobject/session/binding.hpp"#include "steam/mobject/session/mobjectfactory.hpp"#include "steam/mobject/session/element-query.hpp"#include "steam/mobject/session/session-query.hpp"#include "steam/mobject/session/scope.hpp"#include "common/config-rules.hpp"#include "common/query.hpp"#include "steam/asset/timeline.hpp"#include "steam/asset/sequence.hpp"#include "steam/asset/procpatt.hpp"#include "steam/asset/pipe.hpp"#include "steam/asset/struct-scheme.hpp"#include "lib/format-string.hpp"#include "lib/query-util.hpp"#include "lib/symbol.hpp"#include "lib/error.hpp"#include "lib/util.hpp"#include <cstdlib>Namespaces | |
| namespace | steam |
| Steam-Layer implementation namespace root. | |
| namespace | steam::asset |
| The asset subsystem of the Steam-Layer. | |
| namespace | steam::asset::anonymous_namespace{struct-factory-impl.hpp} |
Classes | |
| class | StructFactoryImpl |
| Implementation details, especially concerning how configuration queries are resolved and when to create new objects automatically. More... | |
Variables | |
| Symbol | genericIdSymbol ("id") |
| Symbol | seqNrPredicate ("ord") |