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Lumiera 0.pre.04
»edit your freedom«
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Implementation details of the Binding MObject to tie a sequence into a timeline or virtual clip. More...
Go to the source code of this file.
Implementation details of the Binding MObject to tie a sequence into a timeline or virtual clip.
stalled effort towards a session implementation from 2010
2016 likely to stay, but expect some extensive rework
Definition in file steam/mobject/session/binding.cpp.
Namespaces | |
| namespace | steam |
| Steam-Layer implementation namespace root. | |
| namespace | steam::mobject |
| Media-Objects, edit operations and high-level session. | |
| namespace | steam::mobject::session |
| Namespace of Session and user visible high-level objects. | |