Lumiera 0.pre.04
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binding.cpp File Reference

Implementation details of the Binding MObject to tie a sequence into a timeline or virtual clip. More...

Go to the source code of this file.

Description

Implementation details of the Binding MObject to tie a sequence into a timeline or virtual clip.

Todo:

stalled effort towards a session implementation from 2010

2016 likely to stay, but expect some extensive rework

Definition in file steam/mobject/session/binding.cpp.

Namespaces

namespace  steam
 Steam-Layer implementation namespace root.
 
namespace  steam::mobject
 Media-Objects, edit operations and high-level session.
 
namespace  steam::mobject::session
 Namespace of Session and user visible high-level objects.