30 Binding::Binding (PSequence
const& sequence_to_bind)
31 : boundSequence_(sequence_to_bind)
34 TODO (
"what additionally to do when binding a sequence??");
39 Binding::isValid()
const 41 TODO (
"self-check of a binding within the model");
Steam-Layer implementation namespace root.
Namespace of Session and user visible high-level objects.
Structural building block of the session: a sequence of clips.
MObject in session to represent the top-level binding of a sequence.