31 : boundSequence_(sequence_to_bind)
34 TODO (
"what additionally to do when binding a sequence??");
41 TODO (
"self-check of a binding within the model");
void throwIfInvalid() const
Binding(PSequence const &sequence_to_bind)
bool isValid() const
MObject self-test (usable for asserting)
Namespace of Session and user visible high-level objects.
Steam-Layer implementation namespace root.
Structural building block of the session: a sequence of clips.
MObject in session to represent the top-level binding of a sequence.