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Lumiera 0.pre.04
»edit your freedom«
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Implementation of render node setup and wiring. More...
Go to the source code of this file.
Implementation of render node setup and wiring.
draft from the early days of the Lumiera project, reworked in 2009 Development activity in that area as stalled ever since. In the end, it is highly likely we'll indeed need a node factory though...
WIP-WIP 2024 to be reworked from ground up for the »Playback Vertical Slice«
Definition in file node-factory.cpp.
#include "steam/engine/exit-node.hpp"#include "steam/engine/node-factory.hpp"#include "steam/mobject/session/effect.hpp"#include "lib/allocation-cluster.hpp"Namespaces | |
| namespace | steam |
| Steam-Layer implementation namespace root. | |
| namespace | steam::engine |
| Lumiera's render engine core and operational control. | |
| namespace | steam::engine::anonymous_namespace{node-factory.cpp} |