Lumiera
0.pre.03
»edit your freedom«
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Go to the source code of this file.
Implementation of render node setup and wiring.
In the end, it is highly likely we'll indeed need a node factory though...
Definition in file node-factory.cpp.
#include "steam/engine/exit-node.hpp"
#include "steam/engine/node-factory.hpp"
#include "steam/mobject/session/effect.hpp"
#include "lib/allocation-cluster.hpp"
Namespaces | |
steam | |
Steam-Layer implementation namespace root. | |
steam::engine | |
Lumiera's render engine core and operational control. | |