68 cout <<
"accessing \""<<filename<<
"\" (dur="<<mhandle.
length<<
")...\n";
69 for (
int i=0;
true; ++i)
74 cout <<
" Channel-" << i
75 <<
": nameID=" << chan.
chanID
MediaAccessFacade::ChanHandle handle
opaque handle, which will be used later to open this channel and retrieve some frames from it ...
inline string literal This is a marker type to indicate that
Per type specific configuration of instances created as service dependencies.
This framework allows to (re)configure the lib::Depend front-end for dependency-injection.
Marker types to indicate a literal string and a Symbol.
Simplistic test class runner.
const char * codecID
identifier characterising the access method (or codec) needed to get at the media data...
Vault-Layer implementation namespace root.
Description of one channel found in a media file; result of querying the channel. ...
const char * chanID
identifier which can be used to create a name for the media asset corresponding to this channel...