Marker tuple to identify a specific frame.
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Go to the source code of this file.
Marker tuple to identify a specific frame.
- Todo:
- 2016 the intention was to use this as cache key, and to include some information regarding the processing chain which led up to the calculation of this frame, to allow for intelligent caching and to avoid throwing away most of the frames on each and every tweak of the edit. This marker was added as a preview in 2010 but we didn't get to the point of actually putting that idea into practical use. Yet the basic idea remains desirable...
- Deprecated:
- 10/2024 seems very likely that similar functionality moves down into the render-engine implementation and will no longer be considered a constituent of the public interface.
- Todo:
- 6/2025 basically everything here is unused or will likely be done in a different way — expect this and rendergraph.cpp to be obsolete
Definition in file frameid.hpp.
#include "lib/integral.hpp"
#include <compare>
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| namespace | lumiera |
| | Lumiera public interface.
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| struct | NodeID |
| | Identification tuple for denoting render nodes unambiguously. More...
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| class | FrameID |
| | Identification tuple for addressing frames unambiguously. More...
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