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Lumiera 0.pre.04
»edit your freedom«
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#include "lib/frameid.hpp"
Identification tuple for denoting render nodes unambiguously.
currently (10/08) this is a dummy implementation. We'll find out what is needed once the outline of the render engine is complete.
5/2025 meanwhile a new effort to define the processing nodes was successful, but it is still not clear if the »Render Nodes« will expose any runtime logic beyond the mere ability to be invoked. ** This is a placeholder** — we are using ProcID instead
Definition at line 52 of file frameid.hpp.
Static Public Attributes | |
| static ulong | currID |
| storage for the unique node-ID counter | |
Public Attributes | |
| ulong | id |
| ulong | generation |
| ulong | childSum |
Public Member Functions | |
| NodeID () | |
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inline |
Definition at line 59 of file frameid.hpp.
| ulong id |
Definition at line 55 of file frameid.hpp.
| ulong generation |
Definition at line 56 of file frameid.hpp.
| ulong childSum |
Definition at line 57 of file frameid.hpp.
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static |
storage for the unique node-ID counter
Definition at line 65 of file frameid.hpp.
Collaboration diagram for NodeID: