Lumiera  0.pre.03
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engine-service-mock.hpp
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1 /*
2  ENGINE-SERVICE-MOCK.hpp - dummy render engine implementation for test/development
3 
4  Copyright (C)
5  2012, Hermann Vosseler <Ichthyostega@web.de>
6 
7   **Lumiera** is free software; you can redistribute it and/or modify it
8   under the terms of the GNU General Public License as published by the
9   Free Software Foundation; either version 2 of the License, or (at your
10   option) any later version. See the file COPYING for further details.
11 
12 */
13 
31 #ifndef STEAM_ENGINE_ENGINE_SERVICE_MOCK_H
32 #define STEAM_ENGINE_ENGINE_SERVICE_MOCK_H
33 
34 
35 #include "lib/error.hpp"
36 //#include "include/dummy-player-facade.h"
37 //#include "include/display-facade.h"
40 #include "steam/play/timings.hpp"
42 //#include "common/instancehandle.hpp"
43 //#include "lib/singleton-ref.hpp"
45 #include "lib/scoped-ptrvect.hpp"
46 
47 
48 namespace steam {
49 namespace node { class DummyTick; }
50 
51 namespace engine{
52 
53 // using std::string;
54 // using lumiera::Subsys;
55 // using lumiera::Display;
56 // using lumiera::DummyPlayer;
57  using mobject::ModelPort;
59 
60  typedef EngineService::Quality Quality;
61 
62 
63 
64 
65 
66  /************************************************************/
74  : public EngineService
75  {
77 
78 
79  public:
80 
82 
83 
84  protected:
85  virtual RenderEnvironment& configureCalculation (ModelPort,Timings,Quality);
86  };
87 
88 
89 
90 
91 }} // namespace steam::engine
92 #endif
Organising the output data calculation possibilities.
An (abstract) capability to send media data to an external output.
Access point for the (core) calculation service of the render engine.
Generic frame timing specification.
Definition: timings.hpp:86
Steam-Layer implementation namespace root.
Managing lifecycle for a collection of objects.
Simple vector based collection of pointers, managing lifecycle of the pointed-to objects.
A service to schedule series of calculations, delivering the rendered data into an external output si...
A core abstraction within the render engine to represent an ongoing calculation.
Lumiera error handling (C++ interface).
Handle designating a point within the model, where actually output data can be pulled.
Definition: model-port.hpp:95
How to define a timing specification or constraint.
Abstract definition of the environment hosting a given render activity (CalcStream).
Variant of the render engine, reconfigured for mock operation.