Lumiera
0.pre.03
»edit your freedom«
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Go to the source code of this file.
Implementation parts of render engine operational services.
Implementation of render engine operational configuration and services.
Without further setup, dependency injection will establish a minimalistic default instantiation of these services, sufficient for demonstration and tests. For the real render engine however, dedicated service instances will be created and managed actively.
and we'll have yet to »figure out« what specifically to do for these services and how to start an active render engine for productive use.
WIP-WIP 10/2024 strive at first complete prototypical engine usage ////////////////////////////////////////TICKET #1367
Definition in file engine-ctx-facilities.hpp.
#include "steam/engine/engine-ctx.hpp"
#include "steam/engine/buffer-provider.hpp"
#include "lib/nocopy.hpp"
#include <memory>
Classes | |
class | EngineCtx::Facilities |
Namespaces | |
steam | |
Steam-Layer implementation namespace root. | |
steam::engine | |
Lumiera's render engine core and operational control. | |