32#ifndef STEAM_ENGINE_ENGINE_CTX_H
33#define STEAM_ENGINE_ENGINE_CTX_H
A front-end to support the buffer management within the render nodes.
Access point to singletons and other kinds of dependencies designated by type.
Helper to abstract creation and lifecycle of a dependency.
Interface: a facility providing and managing working buffers for media calculations.
static lib::Depend< EngineCtx > access
storage for the EngineService interface object
std::unique_ptr< Facilities > services_
Any copy and copy construction prohibited.
Singleton services and Dependency Injection.
Steam-Layer implementation namespace root.
Mix-Ins to allow or prohibit various degrees of copying and cloning.