21 #ifndef STEAM_ENGINE_DISPATCH_TABLE_H 22 #define STEAM_ENGINE_DISPATCH_TABLE_H 56 : segment_(
Time::ZERO, FSecs(5))
58 UNIMPLEMENTED (
"anything regarding the Engine backbone");
Basic set of definitions and includes commonly used together.
Service abstraction within the render engine for generating render jobs.
Internal abstraction: a service within the engine for translating a logical calculation stream (corre...
Steam-Layer implementation namespace root.
Lumiera's internal time value datatype.
size_t resolveModelPort(ModelPort) override
translate a generic ModelPort spec into the specific index number applicable at the Timeline referred...
boost::rational< int64_t > FSecs
rational representation of fractional seconds
Handle designating a point within the model, where actually output data can be pulled.
A time interval anchored at a specific point in time.
basic constant internal time value.
execution plan for pulling a specific exit node.
TimeSpan segment_
timerange covered by this RenderGraph
JobTicket & getJobTicketFor(size_t, TimeValue nominalTime) override
Core Dispatcher operation: locate the appropriate Segment and retrieve/derive a »blueprint« for rende...