Lumiera  0.pre.03
»edit your freedom«
dispatch-table.cpp
Go to the documentation of this file.
1 /*
2  DispatchTable - implementation of frame job creation
3 
4  Copyright (C) Lumiera.org
5  2012, Hermann Vosseler <Ichthyostega@web.de>
6 
7  This program is free software; you can redistribute it and/or
8  modify it under the terms of the GNU General Public License as
9  published by the Free Software Foundation; either version 2 of
10  the License, or (at your option) any later version.
11 
12  This program is distributed in the hope that it will be useful,
13  but WITHOUT ANY WARRANTY; without even the implied warranty of
14  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  GNU General Public License for more details.
16 
17  You should have received a copy of the GNU General Public License
18  along with this program; if not, write to the Free Software
19  Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 
21 * *****************************************************/
22 
23 
32 
33 
34 
35 namespace steam {
36 namespace engine {
37 
38  JobTicket&
40  {
41  UNIMPLEMENTED ("hook into the real implementation of the model backbone / segmentation");
42  }
43 
44  size_t
46  {
47  UNIMPLEMENTED ("some Map lookup in a prepared table to find out the actual slot number");
48  }
49 
50 
51 
52 
53 
54 }} // namespace engine
Implementation details of render job generation.
Steam-Layer implementation namespace root.
size_t resolveModelPort(ModelPort) override
translate a generic ModelPort spec into the specific index number applicable at the Timeline referred...
Handle designating a point within the model, where actually output data can be pulled.
Definition: model-port.hpp:104
basic constant internal time value.
Definition: timevalue.hpp:142
JobTicket & getJobTicketFor(size_t, TimeValue nominalTime) override
Core Dispatcher operation: locate the appropriate Segment and retrieve/derive a »blueprint« for rende...