Lumiera 0.pre.04~rc.1
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ui-location-solver-test.cpp
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1/*
2 UILocationSolver(Test) - verify mechanics of a DSL to configure view allocation
3
4 Copyright (C)
5 2018, Hermann Vosseler <Ichthyostega@web.de>
6
7  **Lumiera** is free software; you can redistribute it and/or modify it
8  under the terms of the GNU General Public License as published by the
9  Free Software Foundation; either version 2 of the License, or (at your
10  option) any later version. See the file COPYING for further details.
11
12* *****************************************************************/
13
19#include "lib/test/run.hpp"
24#include "lib/format-cout.hpp"
25
26#include <string>
27
28
29using std::string;
31using lib::diff::Rec;
32
33using util::isnil;
34
35
36namespace stage {
37namespace interact {
38namespace test {
39
40
41
42 /******************************************************************************/
57 class UILocationSolver_test : public Test
58 {
59
60 virtual void
67
68
70 void
72 {
73 //-------------------------------------------------------------Test-Fixture
74 // a Test dummy placeholder for the real UI structure
75 Rec dummyUiStructure = MakeRec()
76 .set("window-1"
77 , MakeRec()
78 .type("perspective")
79 .set("exclusivePanel", MakeRec())
80 );
81 // helper to answer "location queries" backed by this structure
82 GenNodeLocationQuery locationQuery{dummyUiStructure};
83 //--------------------------------------------------------------(End)Test-Fixture
84
85
86 // our test subject....
87 UILocationSolver solver{locationQuery};
88
89 // a rule to probe (meaning: attach it at the "shoddy" panel)
90 LocationRule rule{UICoord().panel("shoddy")};
91
92 // Now ask for a location to attach a view named "worldview" at the "shoddy" panel
93 // No solution can be found, since there is no "shoddy" panel
94 CHECK (isnil (solver.solve (rule, UIC_VIEW, "worldview")));
95
96 // add second location clause to the rule
97 // (meaning: accept any path leading down to an "exclusivePanel")
98 rule.append(UICoord().panel("exclusivePanel"));
99
100 // and now we get a solution, since the second rule can be wildcard-matched
101 UICoord location = solver.solve (rule, UIC_VIEW, "worldview");
102 CHECK (not isnil (location));
103
104 // the full solution filled in the missing parts and added the new view on top
105 CHECK ("UI:window-1[perspective]-exclusivePanel.worldview" == string(location));
106
107 // NOTE: the new view does not (yet) exist, but the preceding part can be "covered"
108 // To verify this, we attach a coordinate resolver (likewise backed by our dummy UI)
109 UICoordResolver resolver{location, locationQuery};
110 CHECK (resolver.isCoveredPartially());
111 CHECK (not resolver.isCoveredTotally());
112 CHECK (UIC_VIEW == resolver.coverDepth()); // covered up to VIEW level
113 } // (the view itself is not covered)
114
115
116
129 void
131 {
132 //-------------------------------------------------------------Test-Fixture
133 GenNodeLocationQuery tree{MakeRec()
134 .set("win"
135 , MakeRec()
136 .type("A")
137 .set ("thePanel"
138 , MakeRec()
139 .set ("theView"
140 , MakeRec()
141 .set ("#5"
142 , MakeRec()
143 .set ("up", MakeRec())
144 .set ("down"
145 , MakeRec()
146 .set ("the"
147 , MakeRec()
148 .set ("kitchen"
149 , MakeRec()
150 .set ("sink", MakeRec())
151 )
152 )
153 )
154 )
155 )
156 )
157 )};
158 UILocationSolver solver{tree};
159 //--------------------------------------------------------------(End)Test-Fixture
160
161
162 /* === empty clause === */
163 LocationRule r1{UICoord()};
164 CHECK (isnil (solver.solve (r1, UIC_PATH, "to/salvation")));
165 CHECK (isnil (solver.solve (r1, UIC_WINDOW, "redemption")));
166
167 /* === empty clause is neutral === */
168 r1.append (UICoord().path("down/to").create());
169 auto s1 = solver.solve(r1, UIC_PATH+2, "hell");
170 CHECK ("UI:win[A]-thePanel.theView.#5/down/to/hell" == string{s1});
171
172
173 /* === clause too short === */
174 LocationRule r2{UICoord().path("down/the")};
175 CHECK ( isnil (solver.solve (r2, UIC_PATH+3, "sink")));
176
177 /* === clause too long === */
178 CHECK ( isnil (solver.solve (r2, UIC_VIEW, "theView")));
179
180 CHECK (not isnil (solver.solve (r2, UIC_PATH+1, "any")));
181 CHECK (not isnil (solver.solve (r2, UIC_PATH+2, "kitchen")));
182
183
184
185 /* === query on existing window === */
186 LocationRule r31{UICoord::window("win")};
187 CHECK ("UI:win" == string{solver.solve (r31, UIC_WINDOW, "wigwam")});
188
189 /* === query on generic window spec === */
191 CHECK ("UI:win" == string{solver.solve (r32, UIC_WINDOW, "wigwam")});
192
193 /* === query on non existing window === */
194 LocationRule r33{UICoord::window("lindows")};
195 CHECK (isnil (solver.solve (r33, UIC_WINDOW, "wigwam")));
196
197 /* === query on existing window with create clause === */
198 LocationRule r34{UICoord::window("win").create()};
199 CHECK ("UI:win" == string{solver.solve (r34, UIC_WINDOW, "wigwam")});
200
201 /* === query on non existing window with create clause === */
202 LocationRule r35{UICoord::window("windux").create()};
203 CHECK ("UI:windux" == string{solver.solve (r35, UIC_WINDOW, "wigwam")});
204
205
206 /* === query on existing perspective === */
207 LocationRule r41{UICoord().persp("A")};
208 CHECK ("UI:win[A]" == string{solver.solve (r41, UIC_PERSP, "x")});
209 CHECK ("UI:win[A]-x" == string{solver.solve (r41, UIC_PANEL, "x")});
210
211 /* === query on elided perspective ("just any existing") === */
213 CHECK ("UI:win[A]" == string{solver.solve (r42, UIC_PERSP, "x")});
214 CHECK ("UI:win[A]-x" == string{solver.solve (r42, UIC_PANEL, "x")});
215
216 /* === query on non existing perspective === */
218 CHECK (isnil (solver.solve (r43, UIC_PERSP, "x")));
219 CHECK (isnil (solver.solve (r43, UIC_PANEL, "x")));
220
221 /* === query on non existing perspective with create clause === */
223 CHECK ("UI:win[Ω]" == string{solver.solve (r44, UIC_PERSP, "x")});
224 CHECK ("UI:win[Ω]-x" == string{solver.solve (r44, UIC_PANEL, "x")});
225
226
227 /* === query on deep path covered === */
228 LocationRule r51{UICoord("firstWindow","A","thePanel","theView","#5","down","the","kitchen")};
229 CHECK ("UI:win[A]-thePanel.theView.#5/down/the/kitchen" == string{solver.solve (r51, UIC_PATH+2, "drain")});
230 CHECK ("UI:win[A]-thePanel.theView.#5/down/the/kitchen/drain" == string{solver.solve (r51, UIC_PATH+3, "drain")});
231
232 /* === query on deep path covered with create clause === */
233 LocationRule r52{UICoord::firstWindow().append("A/thePanel/theView/#5/down/the/kitchen").create()};
234 CHECK ("UI:win[A]-thePanel.theView.#5/down/the/kitchen" == string{solver.solve (r52, UIC_PATH+2, "drain")});
235 CHECK ("UI:win[A]-thePanel.theView.#5/down/the/kitchen/drain" == string{solver.solve (r52, UIC_PATH+3, "drain")});
236
237 /* === query on deep path partially covered === */
238 LocationRule r53{UICoord::firstWindow().append("A/thePanel/theView/#5/down/the/drain")};
239 CHECK (isnil (solver.solve (r53, UIC_PATH+2, "drain")));
240 CHECK (isnil (solver.solve (r53, UIC_PATH+3, "drain")));
241
242 /* === query on deep path partially covered with create clause === */
243 LocationRule r54{UICoord::firstWindow().append("A/thePanel/theView/#5/down/the/drain").create()};
244 CHECK ("UI:win[A]-thePanel.theView.#5/down/the/drain" == string{solver.solve (r54, UIC_PATH+2, "drain")});
245 CHECK ("UI:win[A]-thePanel.theView.#5/down/the/drain/drain" == string{solver.solve (r54, UIC_PATH+3, "drain")});
246
247 /* === query on deep path uncovered === */
248 LocationRule r55{UICoord("rearWindow","A","thePanel","theView","#5","down","the","kitchen")};
249 CHECK (isnil (solver.solve (r55, UIC_PATH+2, "floor")));
250 CHECK (isnil (solver.solve (r55, UIC_PATH+3, "floor")));
251
252 /* === query on deep path uncovered with create clause === */
253 LocationRule r56{UICoord("rearWindow","A","thePanel","theView","#5","down","the","kitchen").rebuild().create()};
254 CHECK ("UI:rearWindow[A]-thePanel.theView.#5/down/the/kitchen" == string{solver.solve (r56, UIC_PATH+2, "floor")});
255 CHECK ("UI:rearWindow[A]-thePanel.theView.#5/down/the/kitchen/floor" == string{solver.solve (r56, UIC_PATH+3, "floor")});
256
257
258 /* === clause with wildcard covered === */
259 LocationRule r61{UICoord().path("//kitchen")};
260 CHECK ("UI:win[A]-thePanel.theView.#5/down/the/kitchen" == string{solver.solve (r61, UIC_PATH+2, "drain")});
261
262 /* === clause with wildcard covered without final element === */
263 CHECK ("UI:win[A]-thePanel.theView.#5/down/the/kitchen/drain" == string{solver.solve (r61, UIC_PATH+3, "drain")});
264
265 /* === create clause with wildcard completely covered === */
266 LocationRule r62{UICoord().path("//kitchen").create()};
267 CHECK ("UI:win[A]-thePanel.theView.#5/down/the/kitchen" == string{solver.solve (r62, UIC_PATH+2, "window")});
268
269 /* === create clause with wildcard covered without final element === */
270 CHECK ("UI:win[A]-thePanel.theView.#5/down/the/kitchen/window" == string{solver.solve (r62, UIC_PATH+3, "window")});
271
272 /* === clause with wildcard partially covered === */
273 LocationRule r63{UICoord().path("/the/road")};
274 CHECK (isnil (solver.solve (r63, UIC_PATH+2, "kitchen"))); //NOTE: .../down/the/kitchen would match, but actually .../down/the/road is tested, which fails
275
276 /* === create clause with wildcard partially covered === */
277 LocationRule r64{UICoord().path("/the/road").create()};
278 CHECK ("UI:win[A]-thePanel.theView.#5/down/the/road" == string{solver.solve (r64, UIC_PATH+2, "drain")});
279
280 /* === clause with wildcard uncovered === */
281 LocationRule r65{UICoord().path("//road")};
282 CHECK (isnil (solver.solve (r65, UIC_PATH+2, "kitchen")));
283
284 /* === create clause with wildcard uncovered === */
285 LocationRule r66{UICoord().path("//road").create()};
286 CHECK (isnil (solver.solve (r66, UIC_PATH+2, "kitchen")));
287
288
289 /* === two clauses both satisfied === */
290 LocationRule r71{UICoord().path("down")};
291 r71.append (UICoord().path("up"));
292 CHECK ("UI:win[A]-thePanel.theView.#5/down/time" == string{solver.solve (r71, UIC_PATH+1, "time")});
293
294 /* === two clauses first one unsatisfied === */
295 LocationRule r72{UICoord().path("up/the")};
296 r72.append (UICoord().path("down/"));
297 CHECK ("UI:win[A]-thePanel.theView.#5/down/time" == string{solver.solve (r72, UIC_PATH+1, "time")});
298
299 /* === create clause first and satisfied === */
300 LocationRule r73{UICoord().path("up/link").create()};
301 r73.append (UICoord().path("down/"));
302 CHECK ("UI:win[A]-thePanel.theView.#5/up/link" == string{solver.solve (r73, UIC_PATH+1, "time")});
303
304 /* === create clause first and unsatisfied === */
305 LocationRule r74{UICoord().path("cross/link").create()};
306 r74.append (UICoord().path("down/"));
307 CHECK ("UI:win[A]-thePanel.theView.#5/down/time" == string{solver.solve (r74, UIC_PATH+1, "time")});
308
309 /* === create clause second but first clause satisfied === */
310 LocationRule r75{UICoord().path("up/")};
311 r75.append (UICoord().path("down/link").create());
312 CHECK ("UI:win[A]-thePanel.theView.#5/up/time" == string{solver.solve (r75, UIC_PATH+1, "time")});
313
314 /* === create clause second and satisfied === */
315 LocationRule r76{UICoord().path("up/link")};
316 r76.append (UICoord().path("down/link").create());
317 CHECK ("UI:win[A]-thePanel.theView.#5/down/link" == string{solver.solve (r76, UIC_PATH+1, "time")});
318
319 /* === create clause second and both unsatisfied === */
320 LocationRule r77{UICoord().path("up/link")};
321 r77.append (UICoord().path("town/link").create());
322 CHECK (isnil (solver.solve (r77, UIC_PATH+1, "time")));
323
324 CHECK (string{r77} == "=~ .. UI:?/up/link"
325 "\n OR UI:?/town/link create!");
326 }
327
328
338 void
340 {
341 // Test Fixture: a solver which always queries the current state of a (simulated) uiTree
342 Rec uiTree;
343 std::unique_ptr<GenNodeLocationQuery> query;
345 {
346 query.reset (new GenNodeLocationQuery(uiTree));
347 return *query;
348 }};
349
350 // Test Fixture: common set of location clauses
351 LocationRule location{UICoord().persp("edit").panel("viewer")};
352 location.append (UICoord::currentWindow().panel("viewer"));
353 location.append (UICoord().panel("viewer"));
354// location.append (UICoord().tab("assetType()")); //////////////////////TICKET #1130 : do we want to support match based on invocation context (here: the type of the asset to be displayed)
355 location.append (UICoord().persp("asset").view("asset"));
356 location.append (UICoord().panel("asset").view("asset").create());
357 location.append (UICoord::currentWindow().panel("viewer").create()); //Note: especially for this kind of rule, .persp(UIC_ELIDED) is injected automatically
358 location.append (UICoord::window("meta").persp("config").panel("infobox").view("inspect").create());
359
360 cout << location << endl;
361
362
363 /* === match by perspective + panel === */
364 uiTree = MakeRec()
365 .set("win"
366 , MakeRec()
367 .type("edit")
368 .set ("viewer", MakeRec()));
369 CHECK ("UI:win[edit]-viewer.video" == string{solver.solve (location, UIC_VIEW, "video")});
370
371 /* === match by generic window + panel === */
372 uiTree = MakeRec()
373 .set("win"
374 , MakeRec()
375 .type("murky")
376 .set ("viewer", MakeRec()))
377 .set("woe"
378 , MakeRec()
379 .type("gloomy")
380 .set ("viewer", MakeRec()));
381 CHECK ("UI:woe[gloomy]-viewer.video" == string{solver.solve (location, UIC_VIEW, "video")}); //Note: first rule does not match due to perspective
382
383 /* === match by panel alone === */
384 uiTree = MakeRec()
385 .set("win"
386 , MakeRec()
387 .type("murky")
388 .set ("viewer", MakeRec()))
389 .set("woe"
390 , MakeRec()
391 .type("gloomy")
392 .set ("timeline", MakeRec()));
393 CHECK ("UI:win[murky]-viewer.video" == string{solver.solve (location, UIC_VIEW, "video")}); //Note: current window (==last one) has no "viewer"-panel
394
395
396
397 /* === wildcard match on explicit existing view === */
398 uiTree = MakeRec()
399 .set("win"
400 , MakeRec()
401 .type("shady")
402 .set("timeline", MakeRec()))
403 .set("woe"
404 , MakeRec()
405 .type("asset")
406 .set ("panel"
407 , MakeRec()
408 .set ("asset", MakeRec())
409 ));
410 CHECK ("UI:woe[asset]-panel.asset" == string{solver.solve (location, UIC_VIEW, "video")}); //Note: the 4th Rule matches on existing view "asset",
411 // in spite of our query demanding a view "video"
412 /* === wildcard match based on the type of entity to be displaced === */
413#if false
414// uiTree = MakeRec()
415// .set("win"
416// , MakeRec()
417// .type("shady")
418// .set ("special"
419// , MakeRec()
420// .set ("asset",
421// MakeRec()
422// .set ("specialAsset", MakeRec())
423// )
424// ))
425// .set("woe"
426// , MakeRec()
427// .type("asset")
428// .set ("panel"
429// , MakeRec()
430// .set ("asset", MakeRec())
431// ));
432// CHECK ("UI:win[shady]-special.asset.specialAsset" == string{solver.solve (location, UIC_TAB, "specialAsset")});
433// //Note: the next rule would match on the general asset panel
434// // but this special rule allows to re-use a tab dedicated to specialAsset
435#endif
436
437
438
439 /* === create clause to build on a specific anchor point === */
440 uiTree = MakeRec()
441 .set("win"
442 , MakeRec()
443 .type("shady")
444 .set ("asset", MakeRec())
445 );
446 auto solution = solver.solve (location, UIC_TAB, "video"); //Note: here the first "create"-rule is triggered: UI:?-asset.asset
447 CHECK ("UI:win[shady]-asset.asset.video" == string{solution}); // It requires a panel("asset") to exist, but creates the rest;
448 CHECK ( 3 == UICoordResolver(solution, *query) // indeed only the part up to the panel is detected as covered.
449 .coverDepth());
450 //Note: the following test cases can not trigger this rule, since it
451 /* === match on create clause with generic window spec and panel === */ // contains leading wildcards and thus requires panel("asset")
452 uiTree = MakeRec()
453 .set("win"
454 , MakeRec()
455 .type("shady")
456 .set("timeline", MakeRec()))
457 .set("woe"
458 , MakeRec()
459 .type("shoddy"));
460 solution = solver.solve (location, UIC_VIEW, "video");
461 CHECK ("UI:woe[shoddy]-viewer.video" == string{solution});
462 CHECK ( 2 == UICoordResolver(solution, *query) //Note: only window and perspective are covered, the rest is to be created
463 .coverDepth());
464
465 /* === completely uncovered create-from-scratch === */
466 solution = solver.solve (location, UIC_TAB, "engine"); //Note: same UI-tree, but this time we ask for a tab, so the previous rule
467 CHECK ("UI:meta[config]-infobox.inspect.engine" == string{solution}); // is too short and thus the last catch-all rule gets triggered;
468 CHECK ( 0 == UICoordResolver(solution, *query) //Note: result is indeed entirely uncovered (-> create from scratch)
469 .coverDepth());
470 }
471 };
472
473
476
477
478}}} // namespace stage::interact::test
Mutator && set(string const &key, X &&content)
Definition record.hpp:462
object-like record of data.
Definition record.hpp:142
Test/Diagnostics: implementation of the LocationQuery-API based on a abstract topological structure g...
A rule to determine some location by matching against the UI-tree.
Query and mutate UICoord specifications in relation to actual UI topology.
Builder && panel(Literal panelID)
augment UI coordinates to indicate a specific view to be used
Definition ui-coord.hpp:547
LocationClause create()
interprets the current (inline) builder contents as create clause, which has the meaning "create a ne...
Builder && persp(Literal perspectiveID)
augment UI coordinates to mandate a specific perspective to be active within the window
Definition ui-coord.hpp:539
Builder && append(Literal elm)
augment UI coordinates by appending a further component at the end.
Definition ui-coord.hpp:592
Describe a location within the UI through structural/topological coordinates.
Definition ui-coord.hpp:131
Builder rebuild() const
Definition ui-coord.hpp:755
static Builder window(Literal windowID)
Builder: start definition of UI-Coordinates rooted in given window.
Definition ui-coord.hpp:683
static Builder firstWindow()
Builder: start definition of UI-Coordinates rooted in the firstWindow
Definition ui-coord.hpp:676
Builder path(Literal pathDefinition) const
convenience builder function so set a full path definition
Definition ui-coord.hpp:737
Builder persp(Literal perspectiveID) const
Definition ui-coord.hpp:696
Builder panel(Literal panelID) const
Definition ui-coord.hpp:702
static Builder currentWindow()
Builder: start definition of UI-Coordinates rooted in the currentWindow
Definition ui-coord.hpp:670
Service to determine the location of an UI component view.
Automatically use custom string conversion in C++ stream output.
Implementation of the stage::interact::LocationQuery interface to work on a GenNode tree.
const Symbol UIC_ELIDED
indicate that a component is elided or irrelevant here
Lumiera GTK UI implementation root.
Definition guifacade.cpp:37
Test runner and basic definitions for tests.
bool isnil(lib::time::Duration const &dur)
Simplistic test class runner.
#define LAUNCHER(_TEST_CLASS_, _GROUPS_)
Definition run.hpp:116
A collection of frequently used helper functions to support unit testing.
A topological addressing scheme to designate structural locations within the UI.
A solver to match incomplete coordinate specifications against the actual UI topology.