Lumiera 0.pre.04~rc.1
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relativelocation.cpp
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1/*
2 RelativeLocation - Placement implementation attaching MObjects relative to another one
3
4 Copyright (C)
5 2008, Hermann Vosseler <Ichthyostega@web.de>
6
7  **Lumiera** is free software; you can redistribute it and/or modify it
8  under the terms of the GNU General Public License as published by the
9  Free Software Foundation; either version 2 of the License, or (at your
10  option) any later version. See the file COPYING for further details.
11
12* *****************************************************************/
13
14
24
25namespace steam {
26namespace mobject {
27namespace session {
28
29 RelativeLocation*
31 {
32 return new RelativeLocation (*this);
33 }
34
35
36 void
38 {
39 LocatingPin::intersect (solution);
40
41 TODO ("either set position or make overconstrained");
42 }
43
44
45}}} // namespace steam::mobject::session
virtual void intersect(LocatingSolution &) const
virtual void intersect(LocatingSolution &) const
virtual RelativeLocation * clone() const
Core abstraction of the Session model: a media object.
Namespace of Session and user visible high-level objects.
Definition sequence.hpp:65
Steam-Layer implementation namespace root.