Lumiera  0.pre.03
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relativelocation.cpp
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1 /*
2  RelativeLocation - Placement implementation attaching MObjects relative to another one
3 
4  Copyright (C)
5  2008, Hermann Vosseler <Ichthyostega@web.de>
6 
7   **Lumiera** is free software; you can redistribute it and/or modify it
8   under the terms of the GNU General Public License as published by the
9   Free Software Foundation; either version 2 of the License, or (at your
10   option) any later version. See the file COPYING for further details.
11 
12 * *****************************************************************/
13 
14 
24 
25 namespace steam {
26 namespace mobject {
27 namespace session {
28 
29  RelativeLocation*
30  RelativeLocation::clone () const
31  {
32  return new RelativeLocation (*this);
33  }
34 
35 
36  void
37  RelativeLocation::intersect (LocatingSolution& solution) const
38  {
39  LocatingPin::intersect (solution);
40 
41  TODO ("either set position or make overconstrained");
42  }
43 
44 
45 }}} // namespace steam::mobject::session
Core abstraction of the Session model: a media object.
Steam-Layer implementation namespace root.
Namespace of Session and user visible high-level objects.
Definition: sequence.hpp:65