Lumiera
0.pre.03
»edit your freedom«
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Go to the source code of this file.
Translation unit to hold the actual implementation of node processing operations.
Definition in file proc-node.cpp.
#include "steam/engine/proc-id.hpp"
#include "steam/engine/proc-node.hpp"
#include "lib/iter-explorer.hpp"
#include "lib/format-string.hpp"
#include "lib/format-util.hpp"
#include "lib/util.hpp"
#include <boost/functional/hash.hpp>
#include <unordered_set>
#include <set>
Functions | |
void | dedupSymbol (StrView &symbol) |
deduplicate and re-link to the entry in the symbol table | |
HashVal | hash_value (ProcID const &procID) |
generate registry hash value based on the distinct data in ProcID. More... | |
ProcID & | procID (ProcNode &node) |
Variables | |
std::unordered_set< ProcID > | procRegistry |
std::unordered_set< string > | symbRegistry |
Namespaces | |
steam | |
Steam-Layer implementation namespace root. | |
steam::engine | |
Lumiera's render engine core and operational control. | |