Lumiera
0.pre.03
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Chunks of operation for invoking the rendernodes.
This header defines part of the "glue" which holds together the render node network and enables to pull a result frames from the nodes. Especially, the aspect of buffer management and cache query is covered here. Each node has been preconfigured by the builder with a WiringDescriptor and a concrete type of a StateAdapter, including a specific Configuration, because the node can be built to
NEXT::step(invocation)
). Notably, all those possible configurations are pre-built while compiling (it's a small number below 32 configuration instance). To be able to select the Strategy for each configuration, we need a Factory (ConfigSelector defined in nodewiring-config.hpp). which is actually instantiated and used in nodewiring.cpp, which is the object file holding all those instantiations.Definition in file nodeoperation-obsolete.hpp.
#include "steam/engine/connectivity-obsolete.hpp"
#include "steam/engine/state-closure-obsolete.hpp"
#include "steam/engine/channel-descriptor-obsolete.hpp"
#include "steam/engine/nodeinvocation-obsolete.hpp"
#include "steam/engine/feed-manifold-obsolete.hpp"
#include "lib/meta/util.hpp"
#include "lib/meta/configflags.hpp"
#include "lib/frameid.hpp"
Classes | |
struct | AllocBufferTable< NEXT > |
struct | AllocOutput< NEXT > |
struct | FeedCache< NEXT > |
struct | OperationBase |
Base class of all concrete invocation sequences. More... | |
struct | ProcessData< NEXT > |
struct | PullInput< NEXT > |
struct | QueryCache< NEXT > |
struct | ReadSource< NEXT > |
struct | ReleaseBuffers< NEXT > |
struct | SelectBuffProvider< CONF > |
struct | SelectBuffProvider< Config< CACHING, PROC_ign, INPLA_ign > > |
struct | Strategy< Config > |
struct | Strategy< Config< CACHING > > |
struct | Strategy< Config< CACHING, PROCESS, INPLACE_ign > > |
struct | Strategy< Config< INPLACE > > |
struct | Strategy< Config< PROCESS, INPLACE_ign > > |
struct | Strategy< Config<> > |
Enumerations | |
enum | Cases { CACHING = 1, PROCESS, INPLACE, NOT_SET = 0, NUM_Cases = INPLACE } |
Namespaces | |
steam | |
Steam-Layer implementation namespace root. | |
steam::engine | |
Lumiera's render engine core and operational control. | |
steam::engine::config | |
Policies, definitions and tweaks to control the actual setup and behaviour of the render engine, and the way, render nodes are wired and instantiated. | |
struct steam::engine::config::SelectBuffProvider |
Class Members | ||
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typedef AllocBufferFromParent | Type |
struct steam::engine::config::SelectBuffProvider< Config< CACHING, PROC_ign, INPLA_ign > > |
Class Members | ||
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typedef AllocBufferFromCache | Type |
struct steam::engine::config::Strategy |