Lumiera 0.pre.04~rc.1
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media.cpp File Reference

Implementation regarding the Media Asset abstraction. More...

Go to the source code of this file.

Description

Implementation regarding the Media Asset abstraction.

Definition in file media.cpp.

#include "lib/error.hpp"
#include "steam/common.hpp"
#include "steam/assetmanager.hpp"
#include "steam/asset/media.hpp"
#include "steam/asset/clip.hpp"
#include "steam/asset/unknown.hpp"
#include "vault/media-access-facade.hpp"
#include "lib/time/timevalue.hpp"
#include "lib/format-string.hpp"
#include "lib/util.hpp"
#include "include/logging.h"
#include <regex>

Namespaces

namespace  steam
 Steam-Layer implementation namespace root.
 
namespace  steam::asset
 The asset subsystem of the Steam-Layer.
 
namespace  steam::asset::anonymous_namespace{media.cpp}
 

Functions

string extractName (const string &path)
 helper: extract a name token out of a given path/filename
 
 LUMIERA_ERROR_DEFINE (PART_OF_COMPOUND, "part of compound used as toplevel element")