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Lumiera 0.pre.04~rc.1
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Implementation regarding the Media Asset abstraction. More...
Go to the source code of this file.
Implementation regarding the Media Asset abstraction.
Definition in file media.cpp.
#include "lib/error.hpp"#include "steam/common.hpp"#include "steam/assetmanager.hpp"#include "steam/asset/media.hpp"#include "steam/asset/clip.hpp"#include "steam/asset/unknown.hpp"#include "vault/media-access-facade.hpp"#include "lib/time/timevalue.hpp"#include "lib/format-string.hpp"#include "lib/util.hpp"#include "include/logging.h"#include <regex>Namespaces | |
| namespace | steam |
| Steam-Layer implementation namespace root. | |
| namespace | steam::asset |
| The asset subsystem of the Steam-Layer. | |
| namespace | steam::asset::anonymous_namespace{media.cpp} |
Functions | |
| string | extractName (const string &path) |
| helper: extract a name token out of a given path/filename | |
| LUMIERA_ERROR_DEFINE (PART_OF_COMPOUND, "part of compound used as toplevel element") | |