Lumiera  0.pre.03
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media-structure-query-test.cpp
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1 /*
2  MediaStructureQuery(Test) - check functionality used for creating media assets
3 
4  Copyright (C)
5  2008, Hermann Vosseler <Ichthyostega@web.de>
6 
7   **Lumiera** is free software; you can redistribute it and/or modify it
8   under the terms of the GNU General Public License as published by the
9   Free Software Foundation; either version 2 of the License, or (at your
10   option) any later version. See the file COPYING for further details.
11 
12 * *****************************************************************/
13 
19 #include "lib/test/run.hpp"
20 #include "lib/util.hpp"
21 
22 #include "steam/assetmanager.hpp"
23 #include "steam/asset/media.hpp"
24 #include "steam/asset/proc.hpp"
25 
27 
28 using util::isnil;
29 using std::string;
30 
31 
32 namespace steam {
33 namespace asset{
34 namespace test {
35 
36 
37 
38 
39  /*******************************************************************/
44  class MediaStructureQuery_test : public Test
45  {
46  virtual void run(Arg)
47  {
48  UNIMPLEMENTED ("querying media file structure from vault");
49  }
50 
51 
52  };
53 
54 
56  LAUNCHER (MediaStructureQuery_test, "unit asset");
57 
58 
59 
60 }}} // namespace steam::asset::test
Steam-Layer Interface: Asset Lookup and Organisation.
Media data represented a specific kind of Asset.
Definition: run.hpp:40
This test documents the Interface used by MediaFactory when loading media files for querying Lumiera&#39;...
Steam-Layer implementation namespace root.
Data processing Plugins and Codecs can be treated as a specific Kind of Asset.
Simplistic test class runner.
Tiny helper functions and shortcuts to be used everywhere Consider this header to be effectively incl...
Small helper and diagnostic functions related to Asset and AssetManager.
The asset subsystem of the Steam-Layer.
Definition: wrapperptr.hpp:35