31#ifndef STEAM_NODE_DUMMY_IMAGE_GENERATOR_H
32#define STEAM_NODE_DUMMY_IMAGE_GENERATOR_H
void generateNoise(DummyFrame buffer)
static constexpr uint WORK_SIZ
void generateBars(DummyFrame buffer)
fill the RGB-Buffer with the well-known NTSC colour-bar pattern
DummyFrame next()
generate the next frame and occupy the alternate buffer.
void configure(lumiera::DisplayerInput)
DummyFrame current()
just re-return a pointer to the current frame without generating any new image data
std::array< std::byte, BUFF_SIZ > outFrame_A_
alternating output buffers
void generateFrame(DummyFrame buffer)
static constexpr uint BUFF_SIZ
std::array< std::byte, WORK_SIZ > workBuf_
workspace for RGB calculation
std::array< std::byte, BUFF_SIZ > outFrame_B_
Lumiera error handling (C++ interface).
DisplayerInput
Supported Displayer formats.
Steam-Layer implementation namespace root.