30 #ifndef STEAM_NODE_DUMMY_IMAGE_GENERATOR_H 31 #define STEAM_NODE_DUMMY_IMAGE_GENERATOR_H 45 unsigned char buf_[320 * 240 * 3];
64 LumieraDisplayFrame
next();
unsigned char buf_[320 *240 *3]
working buffer for next frame
Steam-Layer implementation namespace root.
Experimental Interface, allowing the Dummy-Player to access the video display widget in the GUI...
LumieraDisplayFrame next()
generate the next frame and occupy the alternate buffer.
unsigned char outFrame_A_[320 *240 *4]
output frame 1
Lumiera error handling (C++ interface).
unsigned char outFrame_B_[320 *240 *4]
output frame 2
LumieraDisplayFrame current()
just re-return a pointer to the current frame without generating any new image data ...