Lumiera
0.pre.03
»edit your freedom«
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#include "steam/mobject/builder/conmanager.hpp"
Connection Manager: used to build the connections between render engine nodes if these nodes need to cooperate besides the normal "data pull" operation.
Esp. the Connection Manager knows how to wire up the effect's parameters with the corresponding ParamProviders (automation) in the Session. Questions regarding the possibility of a media stream connection are delegated internally to the STypeManager.
The primary service of the connection manager is to accept a wiring request and handle the details of establishing the necessary connections.
Definition at line 41 of file conmanager.hpp.
Public Member Functions | |
int | getConnection () |
int getConnection | ( | ) |
Definition at line 34 of file conmanager.cpp.