Lumiera
0.pre.03
»edit your freedom«
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Go to the source code of this file.
helper for organisation of render data buffers Used during the process of _"pulling"_ a render node, which recursively might pull further nodes.
Any node has a render calculation function, which in turn needs input and output buffers
Definition in file bufftable.hpp.
#include "lib/error.hpp"
#include "steam/engine/buffhandle.hpp"
#include "steam/engine/proc-node.hpp"
#include "lib/iter-adapter.hpp"
#include <vector>
#include <utility>
Classes | |
struct | BuffTable |
Tables of buffer handles and corresponding dereferenced buffer pointers. More... | |
class | BuffTable::Builder |
struct | BuffTable::Storage< count > |
struct | BuffTable::StorageChunk |
Namespaces | |
steam | |
Steam-Layer implementation namespace root. | |
steam::engine | |
Lumiera's render engine core and operational control. | |
struct steam::engine::BuffTable::StorageChunk |