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Lumiera 0.pre.04~rc.1
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helper for organisation of render data buffers Used during the process of _"pulling"_ a render node, which recursively might pull further nodes. More...
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helper for organisation of render data buffers Used during the process of _"pulling"_ a render node, which recursively might pull further nodes.
Any node has a render calculation function, which in turn needs input and output buffers
Definition in file bufftable.hpp.
#include "lib/error.hpp"#include "steam/engine/buffhandle.hpp"#include "steam/engine/proc-node.hpp"#include "lib/iter-adapter.hpp"#include <vector>#include <utility>Namespaces | |
| namespace | steam |
| Steam-Layer implementation namespace root. | |
| namespace | steam::engine |
| Lumiera's render engine core and operational control. | |
Classes | |
| struct | BuffTable |
| Tables of buffer handles and corresponding dereferenced buffer pointers. More... | |
| struct | BuffTable::StorageChunk |
| struct | BuffTable::Storage< count > |
| class | BuffTable::Builder |
| struct steam::engine::BuffTable::StorageChunk |
Collaboration diagram for BuffTable::StorageChunk: