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Lumiera 0.pre.04
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Implementation of a data tuple for timing specification. More...
Go to the source code of this file.
Implementation of a data tuple for timing specification.
A Timings record represents a constraint on playback, and will be used to organise and the calculations necessary to generate the data. Especially, a Timings record serves to establish a relation to an externally fixed time grid or time source.
Definition in file timings.cpp.
#include "steam/play/timings.hpp"#include "lib/time/formats.hpp"#include "lib/time/timequant.hpp"#include "lib/rational.hpp"Namespaces | |
| namespace | steam |
| Steam-Layer implementation namespace root. | |
| namespace | steam::play |
| :test | |
| namespace | steam::play::anonymous_namespace{timings.cpp} |
Functions | |
| PQuant | buildStandardGridForFramerate (FrameRate fps) |
Variables | |
| const Duration | DEFAULT_ENGINE_LATENCY = Duration{Time{10,0}} |
| const Duration | DEFAULT_JOB_PLANNING_TURNOVER (FSecs(3, 2)) |