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Lumiera 0.pre.04
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Unit test helper to generate fake test data frames. More...
Go to the source code of this file.
Unit test helper to generate fake test data frames.
Each TestFrame holds a 1k buffer of byte data, which can be verified, accessed and manipulated to emulate media computations. A metadata header is placed in memory behind the working buffer, which allows to detect data corruption and stores a lifecycle phase and a data checksum.
The contents of each TestFrame are filled on creation with pseudo-random data, which is created from a discriminator seed, based on a »family« and a »frameNr« within each family(≙channel). Due to the deterministic nature of these computations, the pristine state of any frame can be determined. But the payload data is accessible and can be manipulated, and a new checksum can be recorded.
For ease of testing, a static store of TestFrame instances is built and retained in heap memory, and an arbitrary memory location can be treated as TestFrame.
Definition in file testframe.hpp.
Namespaces | |
| namespace | steam |
| Steam-Layer implementation namespace root. | |
| namespace | steam::engine |
| Lumiera's render engine core and operational control. | |
| namespace | steam::engine::test |
Classes | |
| class | TestFrame |
| Mock data frame for simulated rendering. More... | |
| struct | TestFrame::Meta |
Functions | |
| TestFrame & | testData (uint seqNr=0, uint chanNr=0) |
| Helper to access a specific frame of test data at a fixed memory location. | |