Lumiera  0.pre.03
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play-controller.hpp
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1 /*
2  PLAY-CONTROLLER.hpp - frontend handle to control an play process
3 
4  Copyright (C) Lumiera.org
5  2011, Hermann Vosseler <Ichthyostega@web.de>
6 
7  This program is free software; you can redistribute it and/or
8  modify it under the terms of the GNU General Public License as
9  published by the Free Software Foundation; either version 2 of
10  the License, or (at your option) any later version.
11 
12  This program is distributed in the hope that it will be useful,
13  but WITHOUT ANY WARRANTY; without even the implied warranty of
14  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  GNU General Public License for more details.
16 
17  You should have received a copy of the GNU General Public License
18  along with this program; if not, write to the Free Software
19  Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 
21 */
22 
31 #ifndef STEAM_PLAY_PLAY_CONTROLLER_H
32 #define STEAM_PLAY_PLAY_CONTROLLER_H
33 
34 
36 //#include "include/display-facade.h"
37 //#include "common/instancehandle.hpp"
38 //#include "lib/singleton-ref.hpp"
39 #include "lib/nocopy.hpp"
40 
41 //#include <string>
42 
43 
44 namespace steam {
45 namespace play {
46 
47  using std::string;
48 
49 
50  /****************************************************************/
56  {
57 
58  public:
59 
60  private:
61  };
62 
63 
64 
65 
66 
67 
68 }} // namespace steam::play
69 #endif
Primary service of the Player subsystem: Starting and controlling render/playback.
TODO do we still need that?????? Isn&#39;t lumiera::Play::Controller already sufficient?
Any copy and copy construction prohibited.
Definition: nocopy.hpp:46
Steam-Layer implementation namespace root.
Mix-Ins to allow or prohibit various degrees of copying and cloning.