41 TODO (
"either set position or make overconstrained");
42 if (solution.
minTime <= this->time_)
46 if (solution.
maxTime >= this->time_)
The most common case of positioning a MObject in the Session: directly specifying a constant position...
virtual void intersect(LocatingSolution &) const
virtual FixedLocation * clone() const
virtual void intersect(LocatingSolution &) const
Specialised LocatingPin for use in Placement, especially for globally fixed positions The FixedLocati...
Namespace of Session and user visible high-level objects.
Steam-Layer implementation namespace root.