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Lumiera 0.pre.04
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Implementation of bindings between Steam-Layer objects and rules-based configuration. More...
Go to the source code of this file.
Implementation of bindings between Steam-Layer objects and rules-based configuration.
Definition in file config-resolver.cpp.
#include "lib/error.hpp"#include "include/lifecycle.h"#include "steam/config-resolver.hpp"#include "steam/mobject/session/query/fake-configrules.hpp"#include "lib/depend-inject.hpp"#include "common/query/defs-manager-impl.hpp"#include "steam/asset/procpatt.hpp"#include "steam/asset/pipe.hpp"#include "steam/asset/timeline.hpp"#include "steam/asset/sequence.hpp"#include "steam/mobject/session/fork.hpp"Namespaces | |
| namespace | steam |
| Steam-Layer implementation namespace root. | |
| namespace | steam::anonymous_namespace{config-resolver.cpp} |
| namespace | lumiera |
| Lumiera public interface. | |
| namespace | lumiera::query |
Typedefs | |
| using | PFork = lib::P< Fork > |
Functions | |
| void | configure_ConfigResolver () |
| Install the actual ConfigResolver implementation. | |
| LifecycleHook | schedule_ (ON_GLOBAL_INIT, &configure_ConfigResolver) |