Lumiera  0.pre.03
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compoundmedia.hpp
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1 /*
2  COMPOUNDMEDIA.hpp - multichannel media
3 
4  Copyright (C)
5  2008, Hermann Vosseler <Ichthyostega@web.de>
6 
7   **Lumiera** is free software; you can redistribute it and/or modify it
8   under the terms of the GNU General Public License as published by the
9   Free Software Foundation; either version 2 of the License, or (at your
10   option) any later version. See the file COPYING for further details.
11 
12 */
13 
14 
22 #ifndef ASSET_COMPOUNDMEDIA_H
23 #define ASSET_COMPOUNDMEDIA_H
24 
25 #include "steam/asset/media.hpp"
26 
27 #include <vector>
28 
29 using std::vector;
30 
31 
32 
33 namespace steam {
34 namespace asset {
35 
36 
41  class CompoundMedia : public Media
42  {
43  protected:
45  vector<Media *> tracks; // TODO: shouldn't we use shared_ptr here???
46 
47  };
48 
49 
50 
51 }} // namespace steam::asset
52 #endif
key abstraction: media-like assets
Definition: media.hpp:63
Media data represented a specific kind of Asset.
Steam-Layer implementation namespace root.
compound of several elementary media tracks, e.g.
The asset subsystem of the Steam-Layer.
Definition: wrapperptr.hpp:35
vector< Media * > tracks
elementary media assets comprising this compound