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Lumiera 0.pre.04
»edit your freedom«
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#include "steam/asset/meta/error-log.hpp"
Receive, collect, filter and possibly persist incident records.
Definition at line 65 of file error-log.hpp.
Static Public Member Functions | |
| static PLog | global () |
| retrieve (possibly create) the global singleton asset corresponding to "the" global error log, as shown in the UI. | |
Friends | |
| class | Builder< ErrorLog > |
Protected Member Functions | |
| ErrorLog (LogID const &) | |
Protected Member Functions inherited from Meta | |
| Meta (Asset::Ident const &idi) | |
| template<typename TY > | |
| Meta (lib::idi::EntryID< TY > const &nameID) | |
Protected Member Functions inherited from Asset | |
| Asset (const Ident &idi) | |
| Asset is a Interface class; usually, objects of concrete subclasses are created via specialised Factories. | |
| virtual | ~Asset ()=0 |
| virtual void | unlink () |
| release all links to other Asset objects held internally. | |
| virtual void | unlink (IDA target) |
| variant of unlink() dropping only the links to the given specific Asset, leaving all other links intact. | |
| void | defineDependency (PAsset parent) |
| establish a connection between this and the given parent asset, denoting we are in some way dependent on the parent. | |
| void | defineDependency (Asset &parent) |
Additional Inherited Members | |
Static Public Attributes inherited from Meta | |
| static MetaFactory | create |
| storage for the static MetaFactory instance | |
Public Attributes inherited from Asset | |
| const Ident | ident |
| Asset identification tuple. | |
Public Member Functions inherited from Meta | |
| virtual const ID< Meta > & | getID () const |
Public Member Functions inherited from Asset | |
| bool | operator== (Asset const &oa) const |
| auto | operator<=> (Asset const &oa) const |
| virtual | operator string () const |
| const vector< PAsset > & | getParents () const |
| List of entities this asset depends on or requires to be functional. | |
| const vector< PAsset > & | getDependant () const |
| All the other assets requiring this asset to be functional. | |
| bool | isActive () const |
| weather this asset is switched on and consequently included in the fixture and participates in rendering | |
| bool | enable (bool on=true) |
| change the enabled status of this asset. | |
Public Member Functions inherited from Descriptor | |
| virtual | ~Descriptor () |
| this is an Interface | |
Protected Attributes inherited from Asset | |
| const ID< Asset > | id |
| Asset primary key. | |
| set< string > | groups |
| additional classification, selections or departments this asset belongs to. | |
| const string | shortDesc |
| user visible Name-ID. | |
| const string | longDesc |
| user visible qualification of the thing, unit or concept represented by this asset. | |
| vector< PAsset > | parents |
| vector< PAsset > | dependants |
| bool | enabled |
Definition at line 52 of file error-log.cpp.
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static |
retrieve (possibly create) the global singleton asset corresponding to "the" global error log, as shown in the UI.
Definition at line 58 of file error-log.cpp.
References Meta::create, steam::asset::idi::getAssetIdent(), Asset::ident, AssetManager::instance, steam::asset::META, and steam::asset::meta::theErrorLog_ID.
Referenced by CreateAsset_test::createMetaAssets().
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Here is the caller graph for this function:Definition at line 76 of file error-log.hpp.
Inheritance diagram for ErrorLog:
Collaboration diagram for ErrorLog: