Lumiera  0.pre.03
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ErrorLog Class Reference

#include "steam/asset/meta/error-log.hpp"

Description

Receive, collect, filter and possibly persist incident records.

Todo:
8/2018 mere placeholder type for now, to allow defining an EntyID<ErrorLog>. We conceptually need "the" ErrorLog entity as correspondence to the ErrorLogView in the GUI.

Definition at line 65 of file error-log.hpp.

Static Public Member Functions

static PLog global ()
 retrieve (possibly create) the global singleton asset corresponding to "the" global error log, as shown in the UI.
 

Friends

class Builder< ErrorLog >
 

Protected Member Functions

 ErrorLog (LogID const &)
 
- Protected Member Functions inherited from Meta
 Meta (Asset::Ident const &idi)
 
template<typename TY >
 Meta (lib::idi::EntryID< TY > const &nameID)
 
- Protected Member Functions inherited from Asset
 Asset (const Ident &idi)
 Asset is a Interface class; usually, objects of concrete subclasses are created via specialised Factories. More...
 
virtual ~Asset ()=0
 
void defineDependency (PAsset parent)
 establish a connection between this and the given parent asset, denoting we are in some way dependent on the parent. More...
 
void defineDependency (Asset &parent)
 
virtual void unlink ()
 release all links to other Asset objects held internally. More...
 
virtual void unlink (IDA target)
 variant of unlink() dropping only the links to the given specific Asset, leaving all other links intact. More...
 

Additional Inherited Members

- Public Member Functions inherited from Meta
virtual const ID< Meta > & getID () const
 
- Public Member Functions inherited from Asset
bool enable (bool on=true)
 change the enabled status of this asset. More...
 
const vector< PAsset > & getDependant () const
 All the other assets requiring this asset to be functional. More...
 
const vector< PAsset > & getParents () const
 List of entities this asset depends on or requires to be functional. More...
 
bool isActive () const
 weather this asset is switched on and consequently included in the fixture and participates in rendering More...
 
virtual operator string () const
 
bool operator< (Asset const &oa) const
 
bool operator== (Asset const &oa) const
 
- Public Member Functions inherited from Descriptor
virtual ~Descriptor ()
 this is an Interface
 
- Static Public Attributes inherited from Meta
static MetaFactory create
 storage for the static MetaFactory instance
 
- Public Attributes inherited from Asset
const Ident ident
 Asset identification tuple.
 
- Protected Attributes inherited from Asset
vector< PAssetdependants
 
bool enabled
 
set< string > groups
 additional classification, selections or departments this asset belongs to. More...
 
const ID< Assetid
 Asset primary key.
 
const string longDesc
 user visible qualification of the thing, unit or concept represented by this asset. More...
 
vector< PAssetparents
 
const string shortDesc
 user visible Name-ID. More...
 
+ Inheritance diagram for ErrorLog:
+ Collaboration diagram for ErrorLog:

The documentation for this class was generated from the following files: