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segment.cpp
Go to the documentation of this file.
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/*
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Segment - Segment of the timeline for rendering.
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Copyright (C)
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2008, Hermann Vosseler <Ichthyostega@web.de>
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**Lumiera** is free software; you can redistribute it and/or modify it
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under the terms of the GNU General Public License as published by the
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Free Software Foundation; either version 2 of the License, or (at your
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option) any later version. See the file COPYING for further details.
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* *****************************************************************/
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#include "
steam/fixture/segment.hpp
"
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#include "
steam/mobject/explicitplacement.hpp
"
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namespace
steam
{
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namespace
fixture {
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}}
// namespace steam::fixture
explicitplacement.hpp
Core abstraction: completely resolved placement of an MObject Within the session model, all media objects are attached with the help of mobject::Placement elements.
segment.hpp
Building block of the backbone of the low-level (render node) model.
steam
Steam-Layer implementation namespace root.
Definition:
dummy-player-facade.h:37
steam
fixture
segment.cpp
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