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Lumiera 0.pre.04~rc.1
»edit your freedom«
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#include "stage/setting/asset-controller.hpp"
Top level controller for the asset management section in the UI.
Definition at line 67 of file asset-controller.hpp.
Public Member Functions | |
| AssetController (ID identity, ctrl::BusTerm &nexus) | |
| Establish the UI section to deal with asset management. | |
| ~AssetController () | |
| void | buildMutator (lib::diff::TreeMutator::Handle) override |
| content population and manipulation via UI-Bus | |
Public Member Functions inherited from Controller | |
| Tangible (ID identity, ctrl::BusTerm &nexus) | |
Public Member Functions inherited from Tangible | |
| virtual | ~Tangible () |
| this is an interface | |
| operator string () const | |
| diagnostic representation. | |
| operator LuidH () const | |
| ID | getID () const |
| void | reset () |
| invoke the generic reset hook | |
| void | clearMsg () |
| invoke the hook to clear notification messages | |
| void | clearErr () |
| invoke the hook to clear error markers | |
| template<typename... ARGS> | |
| void | invoke (Symbol cmdID, ARGS &&...) |
| void | invoke (Symbol cmdID, Rec &&arguments) |
| Perform a command or action, once the execution context has been established. | |
| void | slotExpand () |
| Expand this element and remember the expanded state. | |
| void | slotCollapse () |
| Collapse or minimise this element and remember the collapsed state. | |
| void | slotReveal () |
| Cause the element to be brought into sight. | |
| void | markFlash () |
| highlight the element visually to catch the user's attention | |
| void | markMsg (string message) |
| push a notification (or warning) message to the element. | |
| void | markErr (string error) |
| push an error state tag to the element | |
| void | mark (GenNode const &) |
| generic handler for all incoming "state mark" messages | |
| void | installExpander (Expander::ProbeFun, Expander::ChangeFun) |
| Configure the (optional) functionality to expand or collapse the UI-Element. | |
| void | installRevealer (Revealer::RevealeItFun) |
| Configure the (optional) functionality to bring the UI-Element into sight. | |
| template<typename... ARGS> | |
| void | invoke (Symbol cmdID, ARGS &&... args) |
| convenience shortcut to issue a command with several arguments | |
Public Member Functions inherited from DiffMutable | |
| virtual | ~DiffMutable () |
| this is an interface | |
Additional Inherited Members | |
Public Types inherited from Tangible | |
| using | ID = ctrl::BusTerm::ID |
| using | LuidH = lib::hash::LuidH |
Protected Types inherited from Tangible | |
| using | Rec = lib::diff::Rec |
| using | GenNode = lib::diff::GenNode |
Protected Member Functions inherited from Controller | |
| virtual void | doMark (GenNode const &mark) override |
| default handler for all generic mark messages. | |
Protected Member Functions inherited from Tangible | |
| Tangible (ID identity, ctrl::BusTerm &nexus) | |
| virtual bool | doExpand (bool yes) |
| generic default implementation of the expand/collapse functionality. | |
| virtual void | doReveal () |
| generic default implementation of the "reveal" functionality. | |
Protected Attributes inherited from Tangible | |
| ctrl::BusTerm | uiBus_ |
| Expander | expand_ |
| Revealer | reveal_ |
| AssetController | ( | ID | identity, |
| ctrl::BusTerm & | nexus | ||
| ) |
Establish the UI section to deal with asset management.
AssetController is connected to the UI-Bus and will be populated with content from the session via diff messages.
Definition at line 49 of file asset-controller.cpp.
| ~AssetController | ( | ) |
Definition at line 39 of file asset-controller.cpp.
|
overridevirtual |
content population and manipulation via UI-Bus
Implements Tangible.
Definition at line 55 of file asset-controller.cpp.
Inheritance diagram for AssetController:
Collaboration diagram for AssetController: