Lumiera
0.pre.03
»edit your freedom«
|
Go to the source code of this file.
Memory management scheme for activities and parameter data passed through the Scheduler within the Lumiera render engine.
While — conceptually — the intended render operations are described as connected activity terms, sent as messages through the scheduler, the actual implementation requires a fixed descriptor record sitting at a stable memory location while the computation is underway. Moreover, activities can spawn further activities, implying that activity descriptor records for various deadlines need to be accommodated and the duration to keep those descriptors in valid state is contingent. On the other hand, ongoing rendering produces a constant flow of further activities, necessitating timely clean-up of obsolete descriptors. Used memory should be recycled, calling for an arrangement of pooled allocation tiles, extending the underlying block allocation on increased throughput.
The usage within the Scheduler can be arranged in a way to avoid concurrency issues altogether; while allocations are not always done by the same thread, it can be ensured at any given time that only a single Worker performs Scheduler administrative tasks (queue management and allocation); a read/write barrier is issued whenever some Worker enters this management mode.
Memory is allocated in larger extents, which are then used to place individual fixed-size allocations. These are not managed further, assuming that the storage is used for POD data records, and the destructors need not be invoked at all. This arrangement is achieved by interpreting the storage extents as temporal Epochs. Each #Epoch holds an Epoch::EpochGate to define a deadline and to allow blocking this Epoch by pending IO operations (with the help of a count-down latch). The rationale is based on the observation that any render activity for late and obsolete goals is pointless and can be just side stepped. Once the scheduling has passed a defined deadline (and no further pending IO operations are around), the Epoch can be abandoned as a whole and the storage extent can be re-used.
Dynamic adjustments are necessary to keep this scheme running efficiently. Ideally, the temporal stepping between subsequent Epochs should be chosen such as to accommodate all render activities with deadlines falling into this Epoch, without wasting much space for unused storage slots. But the throughput and thus the allocation pressure of the scheduler can change intermittently, necessitating to handle excess allocations by shifting them into the next Epoch. These overflow events are registered, and on clean-up the actual usage ratio of each Epoch is detected, leading to exponentially damped adjustments of the actual Epoch duration. The increasing of capacity on overflow and the exponential targeting of an optimal fill factor counteract each other, typically converging after some »duty cycles«.
Definition in file block-flow.hpp.
#include "vault/common.hpp"
#include "vault/gear/activity.hpp"
#include "vault/mem/extent-family.hpp"
#include "lib/time/timevalue.hpp"
#include "lib/iter-explorer.hpp"
#include "lib/format-util.hpp"
#include "lib/nocopy.hpp"
#include "lib/util.hpp"
#include <utility>
Classes | |
class | BlockFlow< CONF >::AllocatorHandle |
Local handle to allow allocating a collection of Activities, all sharing a common deadline. More... | |
class | BlockFlow< CONF > |
Allocation scheme for the Scheduler, based on Epoch(s). More... | |
struct | DefaultConfig |
Lightweight yet safe parametrisation of memory management. More... | |
class | Epoch< ALO > |
Allocation Extent holding scheduler Activities to be performed altogether before a common deadline. Other than the underlying raw Extent, the Epoch maintains a deadline time and keeps track of storage slots already claimed. More... | |
struct | Epoch< ALO >::EpochGate |
specifically rigged GATE Activity, used for managing Epoch metadata More... | |
class | FlowDiagnostic< CONF > |
class | FlowDiagnostic< CONF > |
struct | RenderConfig |
Parametrisation tuned for Render Engine performance. More... | |
class | BlockFlow< CONF >::StorageAdaptor |
Adapt the access to the raw storage to present the Extents as Epoch; also caches the address resolution for performance reasons (+20%). More... | |
struct | Strategy< CONF > |
Policy template to mix into the BlockFlow allocator, providing the parametrisation for self-regulation. More... | |
Functions | |
template<class CONF > | |
FlowDiagnostic< CONF > | watch (BlockFlow< CONF > &theFlow) |
Variables | |
const size_t | BLOCK_EXPAND_SAFETY_LIMIT = 3000 |
< Parametrisation of Scheduler memory management scheme More... | |
Namespaces | |
vault | |
Vault-Layer implementation namespace root. | |
vault::gear | |
Active working gear and plumbing. | |
const size_t BLOCK_EXPAND_SAFETY_LIMIT = 3000 |
< Parametrisation of Scheduler memory management scheme
limit for maximum number of blocks allowed in Epoch expansion
Definition at line 114 of file block-flow.hpp.