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StateManager Class Referenceabstract

#include "stage/ctrl/state-manager.hpp"

Description

Interface: handling of persistent interface state.

Operations to retrieve previously captured state and to re-play this state towards the originating UI-elements. It is assumed that the actual implementation is connected to the UI-Bus and captures state mark notifications. State is first grouped by ID of the originating interface element, and recorded per distinct property within each element.

Definition at line 70 of file state-manager.hpp.

Public Member Functions

virtual void clearState ()=0
 
virtual StateMark currentState (ID uiElm, string propertyKey) const =0
 
virtual void replayAllProperties (ID uiElm)=0
 
virtual void replayAllState ()=0
 
virtual void replayAllState (string propertyKey)=0
 
virtual void replayState (ID uiElm, string propertyKey)=0
 

Protected Types

using ID = lib::idi::BareEntryID const &
 
using StateMark = lib::diff::GenNode const &
 

Protected Member Functions

virtual ~StateManager ()
 this is an interface
 

Additional Inherited Members

- Private Member Functions inherited from NonCopyable
 NonCopyable (NonCopyable const &)=delete
 
NonCopyableoperator= (NonCopyable const &)=delete
 
+ Inheritance diagram for StateManager:
+ Collaboration diagram for StateManager:

The documentation for this class was generated from the following files: