Lumiera  0.pre.03
»edit your freedom«
nodecreatortool.cpp
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1 /*
2  NodeCreaterTool - central Tool implementing the Renderengine building
3 
4  Copyright (C) Lumiera.org
5  2008, Hermann Vosseler <Ichthyostega@web.de>
6 
7  This program is free software; you can redistribute it and/or
8  modify it under the terms of the GNU General Public License as
9  published by the Free Software Foundation; either version 2 of
10  the License, or (at your option) any later version.
11 
12  This program is distributed in the hope that it will be useful,
13  but WITHOUT ANY WARRANTY; without even the implied warranty of
14  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  GNU General Public License for more details.
16 
17  You should have received a copy of the GNU General Public License
18  along with this program; if not, write to the Free Software
19  Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 
21 * *****************************************************/
22 
23 
30 #include "lib/error.hpp"
32 
33 
34 
35 namespace steam {
36 namespace mobject {
37 namespace builder {
38 
39  using mobject::Buildable;
40  using mobject::session::Clip;
41  using mobject::session::Effect;
42  using mobject::session::Auto;
43 
45 
46 
48 
49 
50  void
51  NodeCreatorTool::treat (Buildable& something)
52  {
53  UNIMPLEMENTED ("the builder tool...");
54  }
55 
56 
57  void
58  NodeCreatorTool::treat (Clip& clip)
59  {
60  UNIMPLEMENTED ("the builder tool...");
61  }
62 
63 
64  void
65  NodeCreatorTool::treat (Effect& effect)
66  {
67  UNIMPLEMENTED ("the builder tool...");
68  }
69 
70 
71  void
72  NodeCreatorTool::treat (Auto<double>& automation)
73  {
74  UNIMPLEMENTED ("the builder tool...");
75  }
76 
77 
78  void
79  NodeCreatorTool::onUnknown (Buildable& target)
80  {
81  UNIMPLEMENTED ("catch-all when partitioning timeline");
82  }
83 
84 
85 
86 }}} // namespace steam::mobject::builder
Steam-Layer implementation namespace root.
Visitor tool to work on the concrete model objects when building the render node network.
Lumiera error handling (C++ interface).