Lumiera  0.pre.03
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Source Class Reference

#include "steam/engine/source.hpp"

Description

Source Node: represents a media source to pull data from.

Source is special, because it has no predecessor nodes, but rather makes calls down to the vault layer internally to get at the raw data.

Definition at line 54 of file source.hpp.

Private Member Functions

 Source (WiringDescriptor const &)
 

Additional Inherited Members

- Public Member Functions inherited from ProcNode
 ProcNode (WiringDescriptor const &wd)
 
bool isValid () const
 
uint nrO ()
 output channel count
 
BuffHandle pull (State &currentProcess, uint requestedOutputNr=0) const
 Engine Core operation: render and pull output from this node. More...
 
+ Inheritance diagram for Source:
+ Collaboration diagram for Source:

The documentation for this class was generated from the following files: