Lumiera  0.pre.03
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renderengine.hpp
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1 /*
2  RENDERENGINE.hpp - a complete network of processing nodes usable for rendering
3 
4  Copyright (C) Lumiera.org
5  2008, Hermann Vosseler <Ichthyostega@web.de>
6 
7  This program is free software; you can redistribute it and/or
8  modify it under the terms of the GNU General Public License as
9  published by the Free Software Foundation; either version 2 of
10  the License, or (at your option) any later version.
11 
12  This program is distributed in the hope that it will be useful,
13  but WITHOUT ANY WARRANTY; without even the implied warranty of
14  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  GNU General Public License for more details.
16 
17  You should have received a copy of the GNU General Public License
18  along with this program; if not, write to the Free Software
19  Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 
21 */
22 
23 
30 #ifndef STEAM_ENGINE_RENDERENGINE_H
31 #define STEAM_ENGINE_RENDERENGINE_H
32 
34 
35 #include <list>
36 
37 
38 
42 
44 
45 namespace steam {
46 namespace engine {
47 
48  using std::list;
49 
58  : public RenderGraph
59  {
60  public:
62  // note: the play controller lives in the steam-layer,
63  // but is a subsystem separate of the session.
64  RenderEngine();
65 
66  private:
67  list<RenderGraph> renderSegments;
68 
69  };
70 
71 }} // namespace steam::engine
72 #endif /*STEAM_ENGINE_RENDERENGINE_H*/
Steam-Layer implementation namespace root.