Lumiera  0.pre.03
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relativelocation.cpp
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1 /*
2  RelativeLocation - Placement implementation attaching MObjects relative to another one
3 
4  Copyright (C) Lumiera.org
5  2008, Hermann Vosseler <Ichthyostega@web.de>
6 
7  This program is free software; you can redistribute it and/or
8  modify it under the terms of the GNU General Public License as
9  published by the Free Software Foundation; either version 2 of
10  the License, or (at your option) any later version.
11 
12  This program is distributed in the hope that it will be useful,
13  but WITHOUT ANY WARRANTY; without even the implied warranty of
14  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  GNU General Public License for more details.
16 
17  You should have received a copy of the GNU General Public License
18  along with this program; if not, write to the Free Software
19  Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 
21 * *****************************************************/
22 
23 
33 
34 namespace steam {
35 namespace mobject {
36 namespace session {
37 
38  RelativeLocation*
39  RelativeLocation::clone () const
40  {
41  return new RelativeLocation (*this);
42  }
43 
44 
45  void
46  RelativeLocation::intersect (LocatingSolution& solution) const
47  {
48  LocatingPin::intersect (solution);
49 
50  TODO ("either set position or make overconstrained");
51  }
52 
53 
54 }}} // namespace steam::mobject::session
Core abstraction of the Session model: a media object.
Steam-Layer implementation namespace root.
Namespace of Session and user visible high-level objects.
Definition: sequence.hpp:74