Lumiera  0.pre.03
»edit your freedom«
mobjectfactory.hpp File Reference

Go to the source code of this file.

Description

Core factory to generate media objects for use in the Session model.

Todo:

stalled effort towards a session implementation from 2008

2016 likely to stay, but expect some extensive rework. In fact I am quite unhappy with the shape of this code

Definition in file mobjectfactory.hpp.

Classes

class  MObjectFactory
 

Namespaces

 lumiera
 Lumiera public interface.
 
 steam
 Steam-Layer implementation namespace root.
 
 steam::asset
 The asset subsystem of the Steam-Layer.
 
 steam::mobject
 Media-Objects, edit operations and high-level session.
 
 steam::mobject::session
 Namespace of Session and user visible high-level objects.