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mobject/session/effect.hpp
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1 /*
2  EFFECT.hpp - Model representation of a pluggable and automatable effect.
3 
4  Copyright (C) Lumiera.org
5  2008, Hermann Vosseler <Ichthyostega@web.de>
6 
7  This program is free software; you can redistribute it and/or
8  modify it under the terms of the GNU General Public License as
9  published by the Free Software Foundation; either version 2 of
10  the License, or (at your option) any later version.
11 
12  This program is distributed in the hope that it will be useful,
13  but WITHOUT ANY WARRANTY; without even the implied warranty of
14  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  GNU General Public License for more details.
16 
17  You should have received a copy of the GNU General Public License
18  along with this program; if not, write to the Free Software
19  Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 
21 */
22 
23 
29 #ifndef PROC_MOBJECT_SESSION_EFFECT_H
30 #define PROC_MOBJECT_SESSION_EFFECT_H
31 
32 
34 #include "proc/asset/effect.hpp"
35 
36 #include <string>
37 
38 
39 using std::string;
40 
41 namespace proc {
42 namespace mobject {
43 namespace session {
44 
45  using asset::PProc;
46 
47 
48  class Effect : public AbstractMO
49  {
50  string
51  initShortID() const
52  {
53  return buildShortID("Effect");
54  }
55 
56  protected:
58  string pluginID;
59 
60  public:
62 
63 
65  asset::Proc const& getProcAsset () const;
67 
68  };
69 
70 
71 
72 }}} // namespace proc::mobject::session
73 #endif
string pluginID
Identifier of the Plug-in to be used.
key abstraction: data processing asset
Definition: proc.hpp:72
abstract base class of all MObjects for providing common services.
Definition: abstractmo.hpp:48
string buildShortID(lib::Literal typeID, string suffix="") const
Definition: abstractmo.cpp:53
lib::P< const asset::Proc > PProc
Namespace of Session and user visible high-level objects.
Proc-Layer implementation namespace root.
Definition: id-scheme.hpp:63
Definition of an Asset representation for any kind of effect or media processor.
asset::Proc const & getProcAsset() const
access the underlying processing asset