Lumiera  0.pre.03
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mask.hpp File Reference

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Description

Specialised render node for generating mask (alpha channel) data.

Todo:
this file is there since the very first code generation steps at start of the Lumiera project. It never became clear if a mask generator would need to be a dedicated ProcNode subclass; but in fact the project did not reach the point of implementing anything regarding that topic.

Definition in file mask.hpp.

Classes

class  Mask
 

Namespaces

 steam
 Steam-Layer implementation namespace root.
 
 steam::engine
 Lumiera's render engine core and operational control.