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fixture.cpp
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1 /*
2  Fixture - the (low level) representation of the Session with explicit placement data
3 
4  Copyright (C) Lumiera.org
5  2008, Hermann Vosseler <Ichthyostega@web.de>
6 
7  This program is free software; you can redistribute it and/or
8  modify it under the terms of the GNU General Public License as
9  published by the Free Software Foundation; either version 2 of
10  the License, or (at your option) any later version.
11 
12  This program is distributed in the hope that it will be useful,
13  but WITHOUT ANY WARRANTY; without even the implied warranty of
14  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  GNU General Public License for more details.
16 
17  You should have received a copy of the GNU General Public License
18  along with this program; if not, write to the Free Software
19  Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 
21 * *****************************************************/
22 
23 
32 #include "include/logging.h"
33 
34 namespace proc {
35 namespace mobject {
36 namespace session {
37 
38 
39 
40  list<ExplicitPlacement> &
42  {
43  UNIMPLEMENTED ("get Playlist For Render");
44  }
45 
46 
52  {
53  UNIMPLEMENTED ("getAutomation from Fixture");
54  return 0;
55  }
56 
57 
59  bool
61  {
62  TODO ("actually do a self-verification of the Fixture");
63  return true;
64  }
65 
66 
67 
68 
69 }}} // namespace proc::mobject::session
Backbone data structure of the low-level render node model The fixture defines the boundary between t...
This header is for including and configuring NoBug.
list< ExplicitPlacement > & getPlaylistForRender()
Definition: fixture.cpp:41
Auto< double > * getAutomation()
TODO: a placeholder for the Operation needed for wiring the Automation providers in the Build process...
Definition: fixture.cpp:51
Namespace of Session and user visible high-level objects.
Proc-Layer implementation namespace root.
Definition: id-scheme.hpp:63
Automation data for some parameter (i.e.
Definition: auto.hpp:47