Lumiera  0.pre.03
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channel-descriptor.hpp File Reference

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Description

Representation of the Media type of a data channel used within the engine.

Todo:
as it stands (11/2011) this file is obsoleted and needs to be refactored, alongside with adapting the node invocation to the new BufferProvider interface.
See also
nodewiring-def.hpp
nodeoperation.hpp
bufftable-obsolete.hpp storage for the buffer table
engine::RenderInvocation

Definition in file channel-descriptor.hpp.

#include "lib/error.hpp"
#include "lib/hash-value.h"
#include "steam/streamtype.hpp"

Classes

struct  ChannelDescriptor
 
struct  InChanDescriptor
 

Typedefs

typedef ProcNode * PNode
 

Namespaces

 steam
 Steam-Layer implementation namespace root.
 
 steam::engine
 Lumiera's render engine core and operational control.