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bus-mo.hpp
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1 /*
2  BUS-MO.hpp - attachment point to form a global pipe
3 
4  Copyright (C) Lumiera.org
5  2010, Hermann Vosseler <Ichthyostega@web.de>
6 
7  This program is free software; you can redistribute it and/or
8  modify it under the terms of the GNU General Public License as
9  published by the Free Software Foundation; either version 2 of
10  the License, or (at your option) any later version.
11 
12  This program is distributed in the hope that it will be useful,
13  but WITHOUT ANY WARRANTY; without even the implied warranty of
14  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  GNU General Public License for more details.
16 
17  You should have received a copy of the GNU General Public License
18  along with this program; if not, write to the Free Software
19  Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 
21 */
22 
23 
34 #ifndef STEAM_MOBJECT_SESSION_BUS_MO_H
35 #define STEAM_MOBJECT_SESSION_BUS_MO_H
36 
39 
40 
41 namespace steam {
42 namespace asset {
43 
44  class Pipe;
45  typedef lib::P<Pipe> PPipe;
46 
47 }
48 
49 namespace mobject {
50 namespace session {
51 
52  using asset::PPipe;
53 
60  class BusMO : public Meta
61  {
62  PPipe pipe_;
63 
64  string
65  initShortID() const
66  {
67  return buildShortID("Bus");
68  }
69 
70  bool isValid() const;
71 
72  public:
73  BusMO (PPipe const& pipe_to_represent);
74 
76 
77  };
78 
79  } // namespace mobject::session
80 
84 
85 }} // namespace steam::mobject
86 #endif
A refcounting Handle to an MObject of type MO, used to constrain or explicitly specify the location w...
Definition: trait.hpp:89
Model entity corresponding to a global pipe.
Definition: bus-mo.hpp:60
Base class of all BuilderTools, used according to the visitor pattern: each Tool contains the concret...
Steam-Layer implementation namespace root.
Namespace of Session and user visible high-level objects.
Definition: sequence.hpp:74
Visiting-tool mechanism configured specifically for the Builder.
Intermediate Asset interface: metadata and processing instructions.
Meta-MObject doesn&#39;t represent real Media Content, but rather all sorts of Processing Instructions an...
Customised refcounting smart pointer template, built upon std::shared_ptr, but forwarding type relati...
Definition: trait.hpp:78
#define DEFINE_PROCESSABLE_BY(TOOL)
mark a Visitable subclass as actually treat-able by some "visiting tool" base interface.
Definition: visitor.hpp:231
The asset subsystem of the Steam-Layer.
Definition: wrapperptr.hpp:44