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bus-mo.hpp File Reference

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Description

MObject in the Session to represent a processing pipe.

Within the Session model, Pipes are conceptual entities, which do not correspond 1:1 to some render nodes, but rather help the user to organise the processing steps required to get some piece of the film into desired shape

Todo:

stalled effort towards a session implementation from 2010

2016 likely to stay, but expect some extensive rework

Definition in file bus-mo.hpp.

Classes

class  BusMO
 Model entity corresponding to a global pipe. More...
 

Typedefs

typedef Placement
< session::BusMO,
session::Meta
PBus
 

Namespaces

 proc
 Proc-Layer implementation namespace root.
 
 proc::asset
 The asset subsystem of the Proc-Layer.
 
 proc::mobject
 Media-Objects, edit operations and high-level session.
 
 proc::mobject::session
 Namespace of Session and user visible high-level objects.