Lumiera  0.pre.03
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asset/effect.hpp
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1 /*
2  EFFECT.hpp - Effect or media processing component
3 
4  Copyright (C) Lumiera.org
5  2008, Hermann Vosseler <Ichthyostega@web.de>
6 
7  This program is free software; you can redistribute it and/or
8  modify it under the terms of the GNU General Public License as
9  published by the Free Software Foundation; either version 2 of
10  the License, or (at your option) any later version.
11 
12  This program is distributed in the hope that it will be useful,
13  but WITHOUT ANY WARRANTY; without even the implied warranty of
14  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  GNU General Public License for more details.
16 
17  You should have received a copy of the GNU General Public License
18  along with this program; if not, write to the Free Software
19  Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 
21 */
22 
23 
29 #ifndef ASSET_EFFECT_H
30 #define ASSET_EFFECT_H
31 
32 #include "steam/asset/proc.hpp"
33 
34 
35 
36 namespace steam {
37 namespace asset {
38 
42  class Effect : public Proc
43  {
44 
45  public:
46 
47 
48  private:
51  ProcFunc*
52  resolveProcessor() const;
53 
54 
55  };
56 
57 
58 
59 }} // namespace steam::asset
60 #endif
Steam-Layer implementation namespace root.
Effect or media processing component.
Data processing Plugins and Codecs can be treated as a specific Kind of Asset.
key abstraction: data processing asset
Definition: proc.hpp:72
The asset subsystem of the Steam-Layer.
Definition: wrapperptr.hpp:44
ProcFunc * resolveProcessor() const
implementation of how to resolve the corresponding plugin to yield an actual media data processing fu...