Lumiera  0.pre.03
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asset/effect.cpp
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1 /*
2  Effect(Asset) - Effect or media processing component
3 
4  Copyright (C) Lumiera.org
5  2008, Hermann Vosseler <Ichthyostega@web.de>
6 
7  This program is free software; you can redistribute it and/or
8  modify it under the terms of the GNU General Public License as
9  published by the Free Software Foundation; either version 2 of
10  the License, or (at your option) any later version.
11 
12  This program is distributed in the hope that it will be useful,
13  but WITHOUT ANY WARRANTY; without even the implied warranty of
14  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  GNU General Public License for more details.
16 
17  You should have received a copy of the GNU General Public License
18  along with this program; if not, write to the Free Software
19  Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 
21 * *****************************************************/
22 
23 
30 #include "steam/asset/effect.hpp"
31 
32 namespace steam {
33 namespace asset {
34 
35  Proc::ProcFunc*
37  {
38  UNIMPLEMENTED ("do the actual resolution plugin -> callable processing function");
39  }
40 
41 
42 
43 }} // namespace asset
Steam-Layer implementation namespace root.
The asset subsystem of the Steam-Layer.
Definition: wrapperptr.hpp:44
ProcFunc * resolveProcessor() const
implementation of how to resolve the corresponding plugin to yield an actual media data processing fu...
Definition of an Asset representation for any kind of effect or media processor.