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asset/effect.cpp
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1 /*
2  Effect(Asset) - Effect or media processing component
3 
4  Copyright (C) Lumiera.org
5  2008, Hermann Vosseler <Ichthyostega@web.de>
6 
7  This program is free software; you can redistribute it and/or
8  modify it under the terms of the GNU General Public License as
9  published by the Free Software Foundation; either version 2 of
10  the License, or (at your option) any later version.
11 
12  This program is distributed in the hope that it will be useful,
13  but WITHOUT ANY WARRANTY; without even the implied warranty of
14  MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
15  GNU General Public License for more details.
16 
17  You should have received a copy of the GNU General Public License
18  along with this program; if not, write to the Free Software
19  Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA.
20 
21 * *****************************************************/
22 
23 
30 #include "proc/asset/effect.hpp"
31 
32 namespace proc {
33 namespace asset {
34 
37  {
38  UNIMPLEMENTED ("do the actual resolution plugin -> callable processing function");
39  }
40 
41 
42 
43 }} // namespace asset
The asset subsystem of the Proc-Layer.
Definition: id-scheme.hpp:64
Proc-Layer implementation namespace root.
Definition: id-scheme.hpp:63
ProcFunc * resolveProcessor() const
implementation of how to resolve the corresponding plugin to yield an actual media data processing fu...
Definition of an Asset representation for any kind of effect or media processor.
void( ProcFunc)(PBuff)
Definition: proc.hpp:84